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Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.

Authors :
Jost, Patrick
Cobb, Sue
Hämmerle, Isabella
Source :
Behaviour & Information Technology; Oct2020, Vol. 39 Issue 10, p1062-1078, 17p, 6 Diagrams, 5 Charts, 5 Graphs
Publication Year :
2020

Abstract

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users' capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
0144929X
Volume :
39
Issue :
10
Database :
Complementary Index
Journal :
Behaviour & Information Technology
Publication Type :
Academic Journal
Accession number :
145413999
Full Text :
https://doi.org/10.1080/0144929X.2019.1641228