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Identification of Players Ranking in E-Sport.

Authors :
Urbaniak, Karol
Wątróbski, Jarosław
Sałabun, Wojciech
Source :
Applied Sciences (2076-3417); Oct2020, Vol. 10 Issue 19, p6768, 35p
Publication Year :
2020

Abstract

Human activity is moving steadily to virtual reality. More and more, people from all over the world are keen on growing fascination with e-sport. In practice, e-sport is a type of sport in which players compete using computer games. The competitions in games, like FIFA, Dota2, the League of Legends, and Counter-Strike, are prestigious tournaments with a global reach and a budget of millions of dollars. On the other hand, reliable player ranking is a critical issue in both classic and e-sport. For example, the "Golden Ball" is the most valuable prize for an individual football player in the whole football history. Moreover, the entire players' world wants to know who the best player is. The position of each player in the ranking depends on the assessment of his skills and predispositions. In this paper, we studied identification of players evaluation and ranking obtained using the multiple-criteria decision-making based method called Characteristic Objects METhod (COMET) on the example of the popular game Counter-Strike: Global Offensive (CS: GO). We present a range of advantages of the player evaluation model created using the COMET method and, therefore, prove the practicality of using multi-criteria decision analysis (MCDA) methods to build multi-criteria assessment models in emerging areas of eSports. Thus, we provide a methodical and practical background for building a decision support system engine for the evaluation of players in several eSports. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20763417
Volume :
10
Issue :
19
Database :
Complementary Index
Journal :
Applied Sciences (2076-3417)
Publication Type :
Academic Journal
Accession number :
147002747
Full Text :
https://doi.org/10.3390/app10196768