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Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children.
- Source :
- Journal of Computer Assisted Learning; Apr2021, Vol. 37 Issue 2, p542-556, 15p
- Publication Year :
- 2021
-
Abstract
- Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and engaging training environments. However, little research has been made on the applications of IVR SGs for earthquake training targeting children. In order to fill this gap, this paper presents an IVR SG training system based on a problem‐based gaming framework. Three instructional mechanisms within the training system, namely prior instruction, immediate feedback, and post‐game assessment, were investigated to promote learning through effective reflection. A controlled experiment involving 125 secondary school students aged from 11 to 15 years old was undertaken, using leaflets as a traditional training approach for the control group and the IVR SG training system as the main intervention. Results revealed that the IVR SG training system with post‐game assessment was the most effective way to train children, with greater knowledge acquisition and self‐efficacy improvement observed. Possible improvements, such as increasing the time for reflection and differentiating the stimulation between positive and negative feedback, are suggested for further research. Lay Description: What is already known about this topic?: IVR SGs have potentials to train people in emergency behavioural responses, corresponding to problem‐based learning principles.Instructional mechanisms including immediate feedback, post‐game assessment, and prior instruction have been applied in IVR SGs in the literature. What this paper adds?: The present paper examines the pedagogical impacts of the three instructional mechanisms within IVR SGs.The present paper investigates the effectiveness of IVR SG‐based earthquake emergency training, targeting children. Implications for practice and/or policy: IVR SGs with the three instructional mechanisms effectively improve the self‐efficacy of children in the case of dealing with earthquake emergencies.IVR SGs with prior instruction and post‐game assessment facilitate learning, manifesting in significant knowledge gain after training.IVR SGs have the potential to train children in earthquake emergency responses. [ABSTRACT FROM AUTHOR]
- Subjects :
- KRUSKAL-Wallis Test
SAFETY
STATISTICS
VIRTUAL reality
COMPUTER assisted instruction
ONE-way analysis of variance
PROBLEM-based learning
EMERGENCY management
PRE-tests & post-tests
RANDOMIZED controlled trials
NATURAL disasters
INTELLECT
DESCRIPTIVE statistics
ANALYSIS of covariance
VIDEO games
STATISTICAL sampling
DATA analysis
PSYCHOLOGICAL resilience
Subjects
Details
- Language :
- English
- ISSN :
- 02664909
- Volume :
- 37
- Issue :
- 2
- Database :
- Complementary Index
- Journal :
- Journal of Computer Assisted Learning
- Publication Type :
- Academic Journal
- Accession number :
- 149219017
- Full Text :
- https://doi.org/10.1111/jcal.12507