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How Do Video Games Elicit Guilt in Players? Linking Character Morality to Guilt Through a Mediation Analysis.
- Source :
- Frontiers in Psychology; 6/22/2021, Vol. 12, p1-6, 6p
- Publication Year :
- 2021
-
Abstract
- Research has consistently found that committing immoral actions in video games is capable of eliciting feelings of guilt in players. This study aimed to investigate the mediating role of theoretically-relevant psychological mechanisms: Perceived morality of the player-controlled character and self-attribution of virtual behavior. Based in psychological and communication theory, we derived a model that links these variables to character portrayal and guilt. A between-subjects experiment manipulated the portrayal of the player-controlled character (immoral vs. moral) and measured the mediating variables and self-reported guilt. The hypothesized model was tested using a path model. Data were generally consistent with hypotheses. Controlling an immoral character reduced perceived character morality. Perceived character morality positively predicted self-attribution of character behavior and negatively predicted guilt. Self-attribution positively predicted guilt but self-attribution and perceived character morality did not interact. Our findings suggest novel directions for continued research into how game features elicit emotional responses in players. [ABSTRACT FROM AUTHOR]
- Subjects :
- GUILT (Psychology)
VIDEO games
ETHICS
SHAME
Subjects
Details
- Language :
- English
- ISSN :
- 16641078
- Volume :
- 12
- Database :
- Complementary Index
- Journal :
- Frontiers in Psychology
- Publication Type :
- Academic Journal
- Accession number :
- 151021854
- Full Text :
- https://doi.org/10.3389/fpsyg.2021.666518