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Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings.
- Source :
- IEEE Transactions on Neural Networks & Learning Systems; Mar2022, Vol. 33 Issue 3, p908-918, 11p
- Publication Year :
- 2022
-
Abstract
- We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games. [ABSTRACT FROM AUTHOR]
- Subjects :
- SUPERVISED learning
ARTIFICIAL intelligence
GAMES
Subjects
Details
- Language :
- English
- ISSN :
- 2162237X
- Volume :
- 33
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- IEEE Transactions on Neural Networks & Learning Systems
- Publication Type :
- Periodical
- Accession number :
- 155696512
- Full Text :
- https://doi.org/10.1109/TNNLS.2020.3029475