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Culture and Computer Science – Physical and Virtual Spaces.

Authors :
Israel, Johann Habakuk
Kassung, Christian
Sieck, Jürgen
Source :
I-com; Apr2022, Vol. 21 Issue 1, p3-5, 3p
Publication Year :
2022

Abstract

Until today, a common understanding of technology is still shaped by the industrialisation as a progress that facilitates our everyday life, making it more predictable, interesting and diverse too. They demonstrate their research results in an social VR game and support self-embodiment for non-HMD users. The authors of the paper "Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games" discuss the feasibility of supporting Self-Embodiment in an asymmetric VR interaction mode. [Extracted from the article]

Details

Language :
English
ISSN :
1618162X
Volume :
21
Issue :
1
Database :
Complementary Index
Journal :
I-com
Publication Type :
Academic Journal
Accession number :
156053267
Full Text :
https://doi.org/10.1515/icom-2022-0017