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A Pilot Project Exploring Low-tech Collaborative Board Gaming on Student Attitudes Toward Interprofessional Education.

Authors :
Keiko Stark, Rachel
Opuda, Eugenia
Source :
Hypothesis: Journal of the Research Section of MLA; 2022, Vol. 34 Issue 1, p1-11, 11p
Publication Year :
2022

Abstract

Objectives: Exploring the impact of a small, collaborative gaming experience among undergraduate students on student attitudes and beliefs about Interprofessional Education (IPE). Methods: Health sciences librarians at two state universities used a low-tech, collaborative board game to facilitate small, in-person group gaming. The authors used an adapted version of the Interprofessional Attitudes Scale (IPAS), a validated instrument that measures the four domains of the 2011 IPEC Core Competencies for Interprofessional Collaborative Practice, as a pre-/post-assessment of the impact of the gaming experience. Results: While anecdotal evidence indicated that playing a collaborative board game had an impact on the participating students, there was no statistical evidence that collaborative board games increase positive or negative attitudes about IPE and interprofessional collaborative practice. Conclusions: More student participation is required for statistical significance. Recruiting students and ensuring that students have enough time to complete the game play is key to possible future success. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10935665
Volume :
34
Issue :
1
Database :
Complementary Index
Journal :
Hypothesis: Journal of the Research Section of MLA
Publication Type :
Academic Journal
Accession number :
158635408
Full Text :
https://doi.org/10.18060/25500