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Becoming Afflicted, Becoming Virtuous: Darkest Dungeon and the Human Response to Stress.

Authors :
Cartlidge, James
Source :
Games & Culture; Mar2023, Vol. 18 Issue 2, p170-188, 19p
Publication Year :
2023

Abstract

The developers of Red Hook Studios' 2016 gothic horror "Darkest Dungeon" said that they wanted to "capture the human response to stress." This paper analyzes how the game does this with its "stress," "affliction," and "virtue" mechanics. With reference to research literature on stress, I show how these mechanics, which could easily have been cheap gimmicks, approach the topic of stress with admirable detail, offering a complex reflection on the various aspects, positive and negative, of several possible human responses to stress. They show how different responses include similar symptoms, how stress impacts the people around the stressed person, and make the case that stress can break people, but also fuel heroism. It is a fantastic example of how video game mechanics can be used to educate people about complex subjects without explicitly saying this is what they are doing. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
15554120
Volume :
18
Issue :
2
Database :
Complementary Index
Journal :
Games & Culture
Publication Type :
Academic Journal
Accession number :
161686799
Full Text :
https://doi.org/10.1177/15554120221084450