Back to Search Start Over

Study Based on Gamification of Tests through Kahoot!™ and Reward Game Cards as an Innovative Tool in Physiotherapy Students: A Preliminary Study.

Authors :
Cortés-Pérez, Irene
Zagalaz-Anula, Noelia
López-Ruiz, María del Carmen
Díaz-Fernández, Ángeles
Obrero-Gaitán, Esteban
Osuna-Pérez, María Catalina
Source :
Healthcare (2227-9032); Feb2023, Vol. 11 Issue 4, p578, 15p
Publication Year :
2023

Abstract

Background: Kahoot! is an educational tool allowing teachers to create a series of gamified tests with the aim of reinforcing educational content, thus improving the teaching-learning process. The objective of this project is to evaluate the acquisition of content through gamified tests with Kahoot! and reward cards compared to the traditional teaching methodology (contents not reinforced). Methods: This Physiotherapy Teaching Innovation Project (PTIP) was carried out in four subjects of the Degree in Physiotherapy at the University of Jaén (Spain). The teachers responsible for each subject were instructed in the use of Kahoot! and reward cards. These teachers randomly selected the contents that were going to be reinforced with Kahoot! while the other 50% of the contents would not be reinforced. In the final exam of each subject, the results related to the reinforced contents were compared with those non-reinforced and the degree of satisfaction of the students with the experience was evaluated. Results: A total of 313 students participated in this PTIP. In all subjects, we determined a significant increase in the number of correct answers in an improvement range from 7% (95% CI 3.85 to 9.38) to more than 20% (95% CI 17.61 to 26.86) in favor of the questions that alluded to reinforced content using Kahoot! compared to the non-reinforced contents. More than 90% of the participants considered the use of Kahoot! useful and motivating. Our findings showed that Kahoot! motivated more than 65% of students to study daily. Conclusions: The students obtained better academic results in the questions related to contents reinforced with tests through Kahoot! and reward cards compared to those non-reinforced, showing that this methodology can be an effective tool to promote retention and content assimilation. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
22279032
Volume :
11
Issue :
4
Database :
Complementary Index
Journal :
Healthcare (2227-9032)
Publication Type :
Academic Journal
Accession number :
162132525
Full Text :
https://doi.org/10.3390/healthcare11040578