Back to Search
Start Over
An Efficient Technology of Real-Time Modeling of Height Field Surface on the Ray Tracing Pipeline.
- Source :
- Programming & Computer Software; Jun2023, Vol. 49 Issue 3, p178-186, 9p
- Publication Year :
- 2023
-
Abstract
- In this paper, based on height field surface example, an efficient technology of real-time modeling of complex procedural objects on the ray tracing pipeline (RT-pipeline) is proposed. The proposed technology doesn't overload the I-shader stage (intersection shader), but distributes the computational load between the I-shader and the AH-shader (any-hit shader). The key innovations of the technology are the early rejection at the I-shader stage of the bounding boxes (AABBs) extracted by the RT-pipeline hardware unit, and the "transparent AABB" concept which allows transferring costly computing of the "ray-procedural object" intersection to a later AH-shader stage. The paper also describes a number of modifications that reduce the amount of such calculations. The proposed technology was implemented in a software complex in C++, GLSL and using the Vulkan API. The performance of the developed solution was studied under various ray tracing conditions on the task of modeling the surface of a detailed Puget Sound height field. The obtained results confirmed efficiency of the developed technology and the possibility of its application in virtual environment systems, simulators, scientific visualization, etc. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 03617688
- Volume :
- 49
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Programming & Computer Software
- Publication Type :
- Academic Journal
- Accession number :
- 163914349
- Full Text :
- https://doi.org/10.1134/S0361768823030064