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A DIGITAL ESCAPE ROOM FOR EDUCATION--GAMIFICATION OF THE SUBJECT "KNOWLEDGE MANAGEMENT" FOR STUDENTS OF INFORMATION SYSTEMS.
- Source :
- ICICTE Proceedings; 2022, p95-104, 10p
- Publication Year :
- 2022
-
Abstract
- Knowledge Management is one subject in the bachelor's degree in information systems at the Nuremberg Institute of Technology. For this subject, a digital escape room was implemented on the platform Moodle. Two pilot groups evaluated the online game before it was used in the course. The evaluation results showed that the learning process was assisted for those people who like quizzes. On the other hand, not all topics can be mapped in online quizzes. Even though Moodle has only limited development possibilities for online games, its option to guide through the game with visibility restrictions was especially helpful for the implementation. [ABSTRACT FROM AUTHOR]
- Subjects :
- ESCAPE rooms
GAMIFICATION
KNOWLEDGE management
ONLINE education
COVID-19 pandemic
Subjects
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- ICICTE Proceedings
- Publication Type :
- Conference
- Accession number :
- 164270990