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A DIGITAL ESCAPE ROOM FOR EDUCATION--GAMIFICATION OF THE SUBJECT "KNOWLEDGE MANAGEMENT" FOR STUDENTS OF INFORMATION SYSTEMS.

Authors :
Schuhbauer, Heidi
Döllfelder, Sabine
Rupprecht, Daniel
Würflein, Sebastian
Source :
ICICTE Proceedings; 2022, p95-104, 10p
Publication Year :
2022

Abstract

Knowledge Management is one subject in the bachelor's degree in information systems at the Nuremberg Institute of Technology. For this subject, a digital escape room was implemented on the platform Moodle. Two pilot groups evaluated the online game before it was used in the course. The evaluation results showed that the learning process was assisted for those people who like quizzes. On the other hand, not all topics can be mapped in online quizzes. Even though Moodle has only limited development possibilities for online games, its option to guide through the game with visibility restrictions was especially helpful for the implementation. [ABSTRACT FROM AUTHOR]

Details

Language :
English
Database :
Complementary Index
Journal :
ICICTE Proceedings
Publication Type :
Conference
Accession number :
164270990