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Computer Games are Scalable and Engaging Alternatives to Traditional Undergraduate Mathematics Homework.

Authors :
Faitelson, D.
Gul, S.
Arieli, M.
Source :
Primus: Problems, Resources & Issues in Mathematics Undergraduate Studies; 2024, Vol. 34 Issue 3, p251-267, 17p
Publication Year :
2024

Abstract

Exercise is essential for mastering mathematics, but it faces two major hurdles. First, students are often not motivated to do their homework. Second, checking traditional homework is a manual and labor-intensive process that becomes harder to support as the number of students increases. We argue that computer games could alleviate both problems. In contrast to homework, students are willing to spend many hours playing video games. And because video games keep track of the gamers' performance, they offer a scalable solution to the problem of checking the homework. We describe an experiment to augment traditional homework with a computer game that we have developed for exercising the topics of symmetry groups in an undergraduate college course. We describe the mathematical background of the subject matter, how we have embedded the mathematics into the game, the empirical results of playing the game, and the insights we have gained from this experiment. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10511970
Volume :
34
Issue :
3
Database :
Complementary Index
Journal :
Primus: Problems, Resources & Issues in Mathematics Undergraduate Studies
Publication Type :
Academic Journal
Accession number :
175749805
Full Text :
https://doi.org/10.1080/10511970.2023.2269920