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La gamificación como estrategia para el desarrollo de habilidades de cálculo de adición y sustracción en estudiantes de segundo año de educación general básica.
- Source :
- Sinergia Académica; jul-sep2024, Vol. 7 Issue 3, p380-403, 24p
- Publication Year :
- 2024
-
Abstract
- <i>Copyright of Sinergia Académica is the property of Editorial Tecnocientifica Americana (ETECAM) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
Details
- Language :
- Spanish
- ISSN :
- 27658252
- Volume :
- 7
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Sinergia Académica
- Publication Type :
- Academic Journal
- Accession number :
- 180639040
- Full Text :
- https://doi.org/10.51736/sa.v7i3.341