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A Serious Game with Avatar Suspects Can Be Used to Train Naive Participants in the Strategic Use of Evidence.
- Source :
- Journal of Forensic Psychology Research & Practice; Jan/Feb2025, Vol. 25 Issue 1, p146-171, 26p
- Publication Year :
- 2025
-
Abstract
- We developed a serious game with avatars driven by empirically-based algorithms of suspect behavior to train participants in using the Evidence Framing Matrix (EFM), a component of the SUE technique. Ninety-six participants were allocated into four groups (i.e. Control, Training, Feedback, and Training & Feedback) for two interviews. EFM-trained participants used the EFM more than untrained participants in the first interview. Receiving feedback improved EFM use in the second interview. Theoretical training plus feedback made participants use within-statement (in)consistencies more to evaluate avatar statements. The results suggested the potential for using algorithm-driven suspect avatars in investigative interview training. [ABSTRACT FROM AUTHOR]
- Subjects :
- STRATEGY games
AVATARS (Virtual reality)
ALGORITHMS
GAMES
Subjects
Details
- Language :
- English
- ISSN :
- 24732850
- Volume :
- 25
- Issue :
- 1
- Database :
- Complementary Index
- Journal :
- Journal of Forensic Psychology Research & Practice
- Publication Type :
- Academic Journal
- Accession number :
- 181889031
- Full Text :
- https://doi.org/10.1080/24732850.2023.2299492