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Distributed Point Rendering.

Authors :
Bader, David A.
Parashar, Manish
Sridhar, Varadarajan
Prasanna, Viktor K.
Rajagopalan, Ramgopal
Bhakar, Sushil
Goswami, Dhrubajyoti
Mudur, Sudhir P.
Source :
High Performance Computing - HiPC 2005; 2005, p213-224, 12p
Publication Year :
2005

Abstract

Traditionally graphics clusters have been employed in real-time visualization of large geometric models (many millions of 3D points). Data parallel approaches have been the obvious choices when it comes to breaking up the computations over multiple processors. In recent years, programmable graphics hardware has gained widespread acceptance. Today, every processing node in a graphics cluster has two powerful and fully programmable processors - a CPU (Central Processing Unit) and a GPU (Graphics processing unit). It enables distribution of graphics computations targeting an applications's needs in more flexible ways. In this paper we discuss and analyze our implementation of functionality distributed point-based rendering pipeline with impressive performance improvements. To the best of our knowledge, it is the first attempt to devise a functionality distribution scheme for a large data and compute-intensive application. We discuss the merits and limitations of such a distribution scheme by comparing it against traditional data parallel and single node schemes. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540309369
Database :
Complementary Index
Journal :
High Performance Computing - HiPC 2005
Publication Type :
Book
Accession number :
32701242
Full Text :
https://doi.org/10.1007/11602569_25