Cite
Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example.
MLA
Vitale, K., et al. “Learning Group Behavior in Games: Using Cultural Algorithms: The Land Bridge Game Engine Example.” 2011 IEEE Symposium on Swarm Intelligence (SIS), Jan. 2011, pp. 1–9. EBSCOhost, https://doi.org/10.1109/SIS.2011.5952573.
APA
Vitale, K., Reynolds, R. G., O’Shea, J., & Xiangdong Che. (2011). Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example. 2011 IEEE Symposium on Swarm Intelligence (SIS), 1–9. https://doi.org/10.1109/SIS.2011.5952573
Chicago
Vitale, K., R.G. Reynolds, J. O’Shea, and Xiangdong Che. 2011. “Learning Group Behavior in Games: Using Cultural Algorithms: The Land Bridge Game Engine Example.” 2011 IEEE Symposium on Swarm Intelligence (SIS), January, 1–9. doi:10.1109/SIS.2011.5952573.