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Data-Parallel Decompression of Triangle Mesh Topology.

Authors :
Meyer, Quirin
Keinert, Benjamin
Sußner, Gerd
Stamminger, Marc
Source :
Computer Graphics Forum; Dec2012, Vol. 31 Issue 8, p2541-2553, 13p, 1 Color Photograph, 2 Diagrams, 6 Charts
Publication Year :
2012

Abstract

We propose a lossless, single-rate triangle mesh topology codec tailored for fast data-parallel GPU decompression. Our compression scheme coherently orders generalized triangle strips in memory. To unpack generalized triangle strips efficiently, we propose a novel parallel and scalable algorithm. We order vertices coherently to further improve our compression scheme. We use a variable bit-length code for additional compression benefits, for which we propose a scalable data-parallel decompression algorithm. For a set of standard benchmark models, we obtain (min: 3.7, med: 4.6, max: 7.6) bits per triangle. Our CUDA decompression requires only about 15% of the time it takes to render the model even with a simple shader. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01677055
Volume :
31
Issue :
8
Database :
Complementary Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
82763843
Full Text :
https://doi.org/10.1111/j.1467-8659.2012.03221.x