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Proposal of Game Design Document from software engineering requirements perspective.

Authors :
Salazar, Mario Gonzalez
Mitre, Hugo A.
Olalde, Cuauhtemoc Lemus
Sanchez, Jose Luis Gonzalez
Source :
2012 17th International Conference on Computer Games (CGAMES); 1/ 1/2012, p81-85, 5p
Publication Year :
2012

Abstract

The Game Design Document (GDD) plays a key role in the design phase of every game development. A poorly elaborated GDD can lead to rework and loss of investment in production and postproduction phases. To address these issues, an analysis of several available GDDs found in the literature was performed, contrasting our findings with the best practices from Software Requirements Specification (SRS). Our improved GDD incorporates a common understanding of terms, quality assurance, decision making, definition of relations, boundaries, limitations and knowledge of game elements. Finally, our GDD is put side by side with a commercial GDD. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISBNs :
9781467311205
Database :
Complementary Index
Journal :
2012 17th International Conference on Computer Games (CGAMES)
Publication Type :
Conference
Accession number :
86497091
Full Text :
https://doi.org/10.1109/CGames.2012.6314556