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Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage.

Authors :
Meier, Cecile
Luis Saorín, Jose
Bonnet de León, Alejandro
Guerrero Cobos, Alberto
Source :
International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 20, p268-280, 13p
Publication Year :
2020

Abstract

This paper describes an experience to incorporate the realization of virtual routes about the sculptural heritage of a city in the classroom by developing a simulation of the urban environment using a video game engine. Video game engines not only allow the creation of video games but also the creation and navigation of interactive three-dimensional worlds. For this research, Roblox Studio has been used, a simple and intuitive program in which no previous programming skills are required. During the 2018/2019 academic year, a pilot experience was carried out with 53 secondary school students who were given the task of designing a virtual environment in which they had to include 3D models of the sculptural heritage of the city of Santa Cruz de Tenerife. Before starting the experience, the participants answered a questionnaire to obtain a previous idea of the students' knowledge about the creation of video games. Once the activity was finished and in order to evaluate the result of the activity, the participants answered a final questionnaire. The students emphasized that after the activity they were more aware of the sculptural heritage of Santa Cruz and that they considered themselves capable of creating their own interactive worlds with Roblox. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
18630383
Volume :
15
Issue :
20
Database :
Supplemental Index
Journal :
International Journal of Emerging Technologies in Learning
Publication Type :
Academic Journal
Accession number :
146563067
Full Text :
https://doi.org/10.3991/ijet.v15i20.16535