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Position Paper: Gamification in the Learning Process.

Authors :
Najjar, Eman
Salhab, Reham
Source :
International Journal of Online & Biomedical Engineering; 2022, Vol. 18 Issue 1, p148-153, 6p
Publication Year :
2022

Abstract

Recently, learning environments have transformed from traditional, lecture-based learning environments to team-based, experiential and problem-based learning to prepare learners for a more complex and collaborative world. One teaching approach that embodies these essential characteristics of learning is gamification. Gamification is the application of gamified thinking and game mechanics to solve problems and increase engagement (Çeker & Özdam, 2017) [1]. Gamification is characterized by its ability to achieve cognitive, emotional, and behavioral effects by giving students opportunities to improve their critical thinking skills, arouse their feelings of curiosity, and increase active participation, respectively. However, considering gamification as an approach for education and learning is still a controversial subject. It is our position of this paper that as educators, we believe that gamification engages learners, motivates them to learn, satisfy their needs, and transfers knowledge by fun tasks. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
26268493
Volume :
18
Issue :
1
Database :
Supplemental Index
Journal :
International Journal of Online & Biomedical Engineering
Publication Type :
Academic Journal
Accession number :
154914426
Full Text :
https://doi.org/10.3991/ijoe.v18i01.26609