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Efficient Point Rendering Method Using Sequential Level-of-Detail.

Authors :
Yue Hao
Jiming Liu
Yu-Ping Wang
Yiu-ming Cheung
Hujun Yin
Licheng Jiao
Jianfeng Ma
Yong-Chang Jiao
Daniel Kang
Byeong-Seok Shin
Source :
Computational Intelligence & Security (9783540308195); 2005, p1127-1133, 7p
Publication Year :
2005

Abstract

We propose an extension of sequential point trees, a data structure that allows adaptive rendering of point clouds completely on the graphics processor (GPU). Using a sequential level-of-detail selection, we exploited the programmable graphics pipeline for rendering of large data sets. By adding position and radius of parent node to all points in the sequence, hole and overdraw problems of the sequential point trees technique were resolved, and as a result better image quality and rendering performance were achieved. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540308195
Database :
Supplemental Index
Journal :
Computational Intelligence & Security (9783540308195)
Publication Type :
Book
Accession number :
32885865
Full Text :
https://doi.org/10.1007/11596981_169