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Realization of abuttals rendering on rugged terrain

Authors :
Wang, Bai
Hu, Gu-yu
Luo, Jian-xin
Ni, Gui-qiang
Feng, Qin
Deng, Zhan-tao
Source :
Proceedings of SPIE; April 2012, Vol. 8334 Issue: 1 p83344E-83344E-6, 750103p
Publication Year :
2012

Abstract

In order to combine rugged terrain and abuttals efficiently and accurately in current GIS, an improved method is presented which realized abuttals rendering on rugged terrain by the way of combining buffer object and ZP+ algorithm which comes from Z-pass. We create the shadow volume via extruding abuttal data, then play real-time rendering ,determine the width of shadow volume dynamically using screen-space error metric, as a result, the volume could fit the scene closely. For improving the render rate we store the volume vertex arrays using buffer object. Experiments indicate that the method advances the program performance, combines abuttals and terrain closely and meets the demand of display.

Details

Language :
English
ISSN :
0277786X
Volume :
8334
Issue :
1
Database :
Supplemental Index
Journal :
Proceedings of SPIE
Publication Type :
Periodical
Accession number :
ejs27845590
Full Text :
https://doi.org/10.1117/12.970480