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Smoothly Rendering of Large-Scale Vector Data on Virtual Globe
- Source :
- Applied Mechanics and Materials; September 2014, Vol. 631 Issue: 1 p516-520, 5p
- Publication Year :
- 2014
-
Abstract
- The method of view-dependent smoothly rendering of large-scale vector data based on the vector texture on virtual globe is presented. The vector texture is rasterized from the vector data based on view-dependent quadtree LOD. And the vector texture is projected on the top of the terrain. The smooth transition of multi-level texture is realized by adjusting the transparency of texture dynamically based on view range in two processes to avoid texture “popping”. In “IN” process, the texture’s alpha value increases when the view range goes up while In “OUT” process, the texture’s alpha value decreases. the vector texture buffer updating method is used to accelerate the texture fetching based on the least-recently-used algorithm. In the end, the real-time large-scale vector data rendering is implemented on virtual globe. The result shows that this method can real-time render large-scale vector data smoothly.
Details
- Language :
- English
- ISSN :
- 16609336 and 16627482
- Volume :
- 631
- Issue :
- 1
- Database :
- Supplemental Index
- Journal :
- Applied Mechanics and Materials
- Publication Type :
- Periodical
- Accession number :
- ejs33938148
- Full Text :
- https://doi.org/10.4028/www.scientific.net/AMM.631-632.516