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The Impact of Gender in Learning With Games: A Consistent Effect in a Math Learning Game

Authors :
McLaren, Bruce
Nguyen, Huy
Hou, Xinying
Richey, J.
Source :
International Journal of Game-Based Learning (IJGBL); November 2021, Vol. 12 Issue: 1 p1-29, 29p
Publication Year :
2021

Abstract

There is an established gender gap in middle school math education, where female students report higher anxiety and lower engagement, which negatively impact their performance and even long-term career choices. This work investigates the role of digital learning games in addressing this issue by studying Decimal Point, a math game that teaches decimal numbers and operations to 5th and 6th graders. Through data from four published studies of Decimal Point, involving 624 students in total, the authors identified a consistent gender difference that was replicated across all studies – male students tended to do better at pretest, while female students tended to learn more from the game. In addition, female students were more careful in answering self-explanation questions, which significantly mediated the relationship between gender and learning gains in two out of four studies. These findings show that learning games can be an effective tool for bridging the gender gap in middle school math education, which in turn contributes to the development of more personalized and inclusive learning platforms.

Details

Language :
English
ISSN :
21556849 and 21556857
Volume :
12
Issue :
1
Database :
Supplemental Index
Journal :
International Journal of Game-Based Learning (IJGBL)
Publication Type :
Periodical
Accession number :
ejs60847798
Full Text :
https://doi.org/10.4018/IJGBL.309128