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The move beyond edutainment: have we learnt our lessons from the entertainment industry?

Authors :
Azadegan, Aida
Baalsruf Hauge, Jannicke
Bellotti, Francesco
Berta, Ricardo
Bidarra, Rafael
Harteveld, Casper
Riedel, Johann
Stanescu, Ioana Andreea
De Gloria, Alessandro
Publication Year :
2013
Publisher :
Springer, 2013.

Abstract

Serious games (SGs) have been used in the education of students and professionals for decades, but still have not reached their full potential, despite the large consensus they have gained recently. The entertainment game industry is a rapidly developing phenomenon, with a high market potential, enabled and enhanced by technological innovation. The question examined in this paper is: Did serious game designers learn from Entertainment Game (EG) designers in building a successful game? This paper presents three case study examples of games that have good learning outcomes to explore this question. This paper discusses the salient aspects and the differences between the examples and suggests how SGs could learn more from successful EGs.

Details

Language :
English
ISBN :
978-3-319-12157-4
ISBNs :
9783319121574
Database :
OpenAIRE
Accession number :
edsair.core.ac.uk....916c9d45b7a50466abd98e5a40e2635e