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Hybrid client-server and P2P network for web-based collaborative 3D design

Authors :
Caroline Desprat
Hervé Luga
Jean-Pierre JESSEL
Real Expression Artificial Life (IRIT-REVA)
Institut de recherche en informatique de Toulouse (IRIT)
Université Toulouse 1 Capitole (UT1)
Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3)
Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP)
Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1)
Université Fédérale Toulouse Midi-Pyrénées
Université Toulouse - Jean Jaurès (UT2J)
Institut National Polytechnique de Toulouse - INPT (FRANCE)
Centre National de la Recherche Scientifique - CNRS (FRANCE)
Université Toulouse III - Paul Sabatier - UT3 (FRANCE)
Université Toulouse - Jean Jaurès - UT2J (FRANCE)
Université Toulouse 1 Capitole - UT1 (FRANCE)
Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE)
Skala, Václav
Gavrilova, Marina
Source :
Proceedings of WSCG 2015, 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015), 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015), Jun 2015, Pilsen, Czech Republic. pp.229-238, Scopus-Elsevier, HAL
Publication Year :
2015
Publisher :
WSCG Digital Library, 2015.

Abstract

National audience; Our proposed research project is to enable 3D distributed visualization and manipulation involving collaborative effort through the use of web-based technologies. Our project resulted from a wide collaborative application research fields: Computer Aided Design (CAD), Building Information Modeling (BIM) or Product Life Cycle Management (PLM) where design tasks are often performed in teams and need a fluent communication system. The system allows distributed remote assembling in 3D scenes with real-time updates for the users. This paper covers this feature using hybrid networking solution: a client-server architecture (REST) for 3D rendering (WebGL) and data persistence (NoSQL) associated to an automatically built peer-to-peer (P2P) mesh for real-time communication between the clients (WebRTC). The approach is demonstrated through the development of a web-platform prototype focusing on the easy manipulation, fine rendering and light update messages for all participating users. We provide an architecture and a prototype to enable users to design in 3D together in real time with the benefits of web based online collaboration.

Details

Language :
French
Database :
OpenAIRE
Journal :
Proceedings of WSCG 2015, 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015), 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015), Jun 2015, Pilsen, Czech Republic. pp.229-238, Scopus-Elsevier, HAL
Accession number :
edsair.dedup.wf.001..079b705d37085f7438d139bc6cb0d95d