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Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder

Authors :
Cabelguen, Clémence
Rocher, Bruno
Leboucher, Juliette
Schreck, Benoît
Challet-Bouju, Gaëlle
Hardouin, Jean-Benoît
Grall-Bronnec, Marie
Centre hospitalier universitaire de Nantes (CHU Nantes)
Source :
Journal of Behavioral Addictions, Journal of Behavioral Addictions, Akademiai Kiado, 2021, ⟨10.1556/2006.2021.00074⟩
Publication Year :
2021
Publisher :
HAL CCSD, 2021.

Abstract

International audience; Background and aims: Since June 2018, gaming disorder (GD) has been recognized as a disease. It is frequently associated with attention deficit hyperactivity disorder (ADHD), as there are common vulnerability factors and bidirectional interactions between the two disorders. This study aims to evaluate the presence of ADHD symptoms and predictive factors of ADHD among patients with GD. Methods: Ninety-seven patients ≥16 years old referred to the University Hospital of Nantes between 2012 and 2020 for GD were included. The diagnosis of GD was given a posteriori in accordance with the new ICD-11 GD definition. ADHD was screened using the Adult-ADHD Self-Report Scale and the Wender-Utah Rating Scale. A multivariate logistic regression model was used to identify explanatory factors for ADHD-GD comorbidity. Results: The rate of GD patients who screened positive for ADHD was 39%. Predictive factors of ADHD-GD comorbidity were impulsivity (higher score on the negative urgency dimension) and low self-esteem. Discussion: The rate of ADHD found among patients with GD is consistent with that from the literature on internet GD but higher than that found for other behavioural addictions. The identification of a higher negative urgency score and low self-esteem as predictive factors of AHDH-GD comorbidity indicates that gaming could be considered a dysfunctional way to cope with emotional dysregulation in ADHD or to virtually escape. Conclusions: Comorbid ADHD must be taken into consideration to minimize its functional impact on GD patients and gamingrelated damage. In contrast, the evaluation of gaming habits in patients with ADHD could be useful for both prevention and care.

Details

Language :
English
ISSN :
20625871 and 20635303
Database :
OpenAIRE
Journal :
Journal of Behavioral Addictions, Journal of Behavioral Addictions, Akademiai Kiado, 2021, ⟨10.1556/2006.2021.00074⟩
Accession number :
edsair.dedup.wf.001..46aa4d3f45c45d34d3914cdb3fc0bd03