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When sighted people are in the skin of visually impaired ones: perception and actions in virtual reality situation

Authors :
Boumenir, Yasmine
Kadri, Abdelmajid
Suire, N.
Mury, C.
Klinger, Evelyne
Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
Université de Bordeaux (UB)-Institut Polytechnique de Bordeaux-Centre National de la Recherche Scientifique (CNRS)-Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement (INRAE)-Arts et Métiers Sciences et Technologies
HESAM Université (HESAM)-HESAM Université (HESAM)
Institut des Hauts Thébaudière
Authors would like to thank Dassault Systèmes for financial support (Passion forInnovation Programme), ENOZONE and EMISSIVE for development support, and all volunteers who gave their consent to carry out the experiments presented in this study.
Source :
Proceedings of the 9th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT), Proceedings of the 9th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT), Sep 2012, Laval, France. pp.111-119
Publication Year :
2012

Abstract

Most of us do not know how a visually impaired person perceives and acts within the environment in everyday life. In this context, an experimental study was conducted using a virtual reality simulation in which sighted people were immersed in low vision situations : Blurred vision, Tunnel vision, central Scotoma. After a brief familiarization procedure with a virtual reality tool called “SENSIVISE” which includes a virtual apartment, 24 adults had to explore two rooms through low vision simulation or full vision (as control group) to identify their location, and then were instructed to find particular targets. Perception and actions performances were measured in terms of time needed to answer questions related to visual perception, and distances between the participants’ body and the screen. The results show that low vision simulation impairs perception among sighted people. It was expressed by a statistically significant effect of lower times needed to execute tasks compared to the control condition. Consequently, the sighted individuals realized how it is difficult to perceive andmove when vision is limited. Authors would like to thank Dassault Systèmes for financial support (Passion for Innovation Programme), ENOZONE and EMISSIVE for development support, and all volunteers who gave their consent to carry out the experiments presented in this study.

Details

Language :
English
Database :
OpenAIRE
Journal :
Proceedings of the 9th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT), Proceedings of the 9th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT), Sep 2012, Laval, France. pp.111-119
Accession number :
edsair.dedup.wf.001..4991f6dfaa8eefecde6e5f5f6d5629d3