Back to Search Start Over

What we have learned from 3D andr, z intense-beam simulations using the WARP code

Authors :
S. M. Lund
Alex Friedman
A. B. Langdon
Irving Haber
D.A. Callahan
D.P. Grote
Source :
Il Nuovo Cimento A. 106:1649-1655
Publication Year :
1993
Publisher :
Springer Science and Business Media LLC, 1993.

Abstract

A multi-dimensional discrete-particle simulation code, WARP, and its application to heavy-ion fusion beams is described. The code's 3D package combines features of an accelerator code and a particle-in-cell plasma simulation, and can efficiently track beams through many lattice elements and around bends. The code'sr, z package allows one to follow beams over very long times and models the accelerating module impedances. A number of applications are presented. These have led to an improved understanding of: beam equilibria, and the approach to equilibrium; longitudinal beam dynamics and stability; electrostatic quadrupole (ESQ) injector aberrations; bending and recirculation of space-charge-dominated beams; and the drift-compression process. The code is being used for accelerator design, as well as for theoretical investigations.

Details

ISSN :
18269869 and 03693546
Volume :
106
Database :
OpenAIRE
Journal :
Il Nuovo Cimento A
Accession number :
edsair.doi...........13f76362078fb9ee25f4d49da22e3dbb
Full Text :
https://doi.org/10.1007/bf02821263