Back to Search
Start Over
An Architecture for 2D Game Streaming Using Multi-Layer Object Coding
- Source :
- SBGames
- Publication Year :
- 2019
- Publisher :
- IEEE, 2019.
-
Abstract
- Advances in cloud computing have enabled systems where the game logic and rendering are processed on a server and streamed to a thin client. Meanwhile, there are still many challenges to provide games through the cloud without latency issues. This work proposes a novel technique to reduce encoding times and bandwidth usage on cloud gaming systems. We propose LACES (LAyer Caching gamE Streaming), an API that separates 2D game objects into multiple layers and allows the cloud server to encode and stream only modified parts of the frame. Using our technique, we managed to reduce the encoding size on the server by 99,79% and the average streaming size to the client by 96%, with no changes to the video quality or resolution and with no noticeable user input delay.
- Subjects :
- business.industry
Computer science
Cloud gaming
020206 networking & telecommunications
Cloud computing
010103 numerical & computational mathematics
02 engineering and technology
Video quality
01 natural sciences
Rendering (computer graphics)
Thin client
Server
0202 electrical engineering, electronic engineering, information engineering
0101 mathematics
Graphics
business
Coding (social sciences)
Computer network
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
- Accession number :
- edsair.doi...........24b133800df59dacd5a3d6970b94a96c
- Full Text :
- https://doi.org/10.1109/sbgames.2019.00019