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Continuous Interaction for a Virtual Reality Exposure Therapy System
- Source :
- ICHI
- Publication Year :
- 2020
- Publisher :
- IEEE, 2020.
-
Abstract
- In exposure therapy and virtual reality exposure therapy, therapists face highly individual patients that have individual conditions. This leads to the challenge of individualized therapy, for which virtual reality systems need to account for. This paper investigates a prototype that allows a flexible therapy of public speaking anxiety using live-interactions from a therapist, which contain transitions from 2D to 3D interactions. Therapists are able to embody an avatar in the patient’s virtual audience on purpose. We oriented our design at continuous interactions in the three dimensions: cognitive, perceptual, and functional continuity. We evaluated whether the design is beneficial for the users. For this evaluation, we conducted a study with eight non-therapist participants to assess the general usability and design aspects of continuous interaction. Our results indicate that using continuous interactions is beneficial for the use in this kind of system. For the design, we need to find ways to balance the cognitive load with the opportunities that arise, especially when these systems are scaling bigger.
- Subjects :
- business.industry
Computer science
medicine.medical_treatment
media_common.quotation_subject
05 social sciences
Exposure therapy
ComputingMilieux_PERSONALCOMPUTING
Usability
Cognition
Virtual reality
050105 experimental psychology
Virtual Reality Exposure Therapy
Human–computer interaction
Perception
medicine
0501 psychology and cognitive sciences
business
050107 human factors
Cognitive load
media_common
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Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2020 IEEE International Conference on Healthcare Informatics (ICHI)
- Accession number :
- edsair.doi...........2d0331cb63857aafc01a09169aad4585
- Full Text :
- https://doi.org/10.1109/ichi48887.2020.9374379