Back to Search Start Over

Implementing Unified Why- and Why-Not Provenance Through Games

Authors :
Bertram Ludäscher
Sven Köhler
Boris Glavic
Seokki Lee
Source :
Lecture Notes in Computer Science ISBN: 9783319405926, IPAW
Publication Year :
2016
Publisher :
Springer International Publishing, 2016.

Abstract

Using provenance to explain why a query returns a result or why a result is missing has been studied extensively. However, the two types of questions have been approached independently of each other. We present an efficient technique for answering both types of questions for Datalog queries based on a game-theoretic model of provenance called provenance games. Our approach compiles provenance requests into Datalog and translates the resulting query into SQL to execute it on a relational database backend. We apply several novel optimizations to limit the computation to provenance relevant to a given user question.

Details

ISBN :
978-3-319-40592-6
ISBNs :
9783319405926
Database :
OpenAIRE
Journal :
Lecture Notes in Computer Science ISBN: 9783319405926, IPAW
Accession number :
edsair.doi...........2e0aa1d383d229c103d46f7b22952499
Full Text :
https://doi.org/10.1007/978-3-319-40593-3_23