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Story planning as exploratory creativity: Techniques for expanding the narrative search space
- Source :
- New Generation Computing. 24:303-323
- Publication Year :
- 2006
- Publisher :
- Springer Science and Business Media LLC, 2006.
-
Abstract
- The authoring of fictional stories is considered a creative process. The purpose of most story authoring is not to invent a new style or genre of story that will be accepted by the population but to invent a single narrative that is novel enough to be tellable. Computational story generation systems are more limited than human authors in the space of narratives that can be considered because it is often the case that story generation systems are constrained to operate within a fixed representation of the story world. These limitations can impact whether a story generation system is considered creative or not. In this paper, we describe a story planning system, Fabulist. Fabulist however is constrained by the world model input by the system user. We present two algorithms that enable story planning systems such as Fabulist to break outside the bounds of the initial world model in order to search a larger space of narratives.
- Subjects :
- education.field_of_study
Multimedia
Computer Networks and Communications
Process (engineering)
Computer science
Population
ComputingMilieux_PERSONALCOMPUTING
Business system planning
Representation (arts)
Space (commercial competition)
computer.software_genre
Theoretical Computer Science
Style (sociolinguistics)
Hardware and Architecture
Aesthetics
Narrative
Creativity technique
education
computer
Software
Subjects
Details
- ISSN :
- 18827055 and 02883635
- Volume :
- 24
- Database :
- OpenAIRE
- Journal :
- New Generation Computing
- Accession number :
- edsair.doi...........31cd759bf85f5c16c8a9ef38d5ce2340
- Full Text :
- https://doi.org/10.1007/bf03037337