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Modeling Player Knowledge in a Parallel Programming Educational Game
- Source :
- IEEE Transactions on Games. 14:64-75
- Publication Year :
- 2022
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2022.
-
Abstract
- This paper focuses on tracing player knowledge in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of those concepts or skills.The main contribution of the work is an approach that integrates machine learning and domain knowledge rules to find when the player applied a certain skill and either succeeded or failed. This is then given as input to a standard knowledge tracing module (such as those from Intelligent Tutoring Systems) to perform knowledge tracing. We evaluate our approach in the context of an educational game called Parallel to teach parallel and concurrent programming with data collected from real users, showing our approach can predict students skills with a low mean-squared error. We also provide results from our initial deployment of our system in a classroom environment.
- Subjects :
- Computer science
Context (language use)
Tracing
Artificial Intelligence
Control and Systems Engineering
Software deployment
Human–computer interaction
ComputingMilieux_COMPUTERSANDEDUCATION
Domain knowledge
Concurrent computing
Electrical and Electronic Engineering
Set (psychology)
Software
Educational game
Subjects
Details
- ISSN :
- 24751510 and 24751502
- Volume :
- 14
- Database :
- OpenAIRE
- Journal :
- IEEE Transactions on Games
- Accession number :
- edsair.doi...........33c51c54e0c71d2449618ee0d143471a