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Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction

Authors :
Ben Schouten
Ruud S. Jacobs
Jeroen Jansz
Teresa de la Hera
Joost Raessens
Martijn Kors
Source :
Persuasive Gaming in Context ISBN: 9789048543939, Persuasive Gaming in Context
Publication Year :
2021
Publisher :
Amsterdam University Press, 2021.

Abstract

This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persuasiveness, design, and validation. The first section on persuasiveness is a critical review of previous and current persuasive gaming theory and analysis. It argues that the contemporary gaming landscape needs to expand theoretically and presents a multidimensional persuasive approach as one way in which this can be done. The following section on the design of persuasive games looks at research on design principles, which are the defining characteristics of persuasive games. The final section on validation discusses existing studies on the effects of persuasive games and the case-based assessment of the impact of new games.

Details

ISBN :
978-90-485-4393-9
ISBNs :
9789048543939
Database :
OpenAIRE
Journal :
Persuasive Gaming in Context ISBN: 9789048543939, Persuasive Gaming in Context
Accession number :
edsair.doi...........39c341517d725ad4de7ae135fe85c451
Full Text :
https://doi.org/10.5117/9789463728805_ch01