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Usage testing of game based learning in computer programming courses

Authors :
F. J. Perozo-Rondón
I. de la Torre-Diez
M. Martinez-Zarzuela
M. Anton-Rodriguez
J.F. Diez Higuera
D. Gonzalez-Ortega
F.J. Diaz-Pernas
Source :
2011 Promotion and Innovation with New Technologies in Engineering Education (FINTDI 2011).
Publication Year :
2011
Publisher :
IEEE, 2011.

Abstract

This paper describes the operation of a learning tool using the Game Based Learning (GBL) methodology. The developed tool, called e-Liza, operates as an activity from the e-learning platform Moodle. E-Liza allows us to pose question-response contests within individual or group games. This tool has been tested in several courses about programming languages undertaken in the Telecommunication Engineering Technical School, University of Valladolid, in the school year 2009-2010. In all the experiments performed, e-Liza has been well-accepted. The percentages of students passing the course who have used e-Liza application exceed the 80%. An important feature of the application is that it allows gathering a great number of statistical data from each student for each topic, showing a wide variety of graphs which can be used by the professor to evaluate the knowledge acquired by the students in any moment, and so, checking the extent of meeting the course objectives.

Details

Database :
OpenAIRE
Journal :
2011 Promotion and Innovation with New Technologies in Engineering Education (FINTDI 2011)
Accession number :
edsair.doi...........3b521a39774221548a5bda118a5943ad
Full Text :
https://doi.org/10.1109/fintdi.2011.5948889