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A Two-Phase Dialogue Game for Skeptical Preferred Semantics

Authors :
Nir Oren
Zohreh Shams
Source :
Logics in Artificial Intelligence ISBN: 9783319487571, JELIA
Publication Year :
2016
Publisher :
Springer International Publishing, 2016.

Abstract

In this paper we propose a labelling based dialogue game for determining whether a single argument within a Dung argumentation framework is skeptically preferred. Our game consists of two phases, and determines the membership of a single argument within the extension, assuming optimal play by dialogue participants. In the first phase, one player attempts to advance arguments to construct an extension not containing the argument under consideration, while the second phase verifies that the extension is indeed a preferred one. Correctness within this basic game requires perfect play by both players, and we therefore also introduce an overarching game to overcome this limitation.

Details

ISBN :
978-3-319-48757-1
ISBNs :
9783319487571
Database :
OpenAIRE
Journal :
Logics in Artificial Intelligence ISBN: 9783319487571, JELIA
Accession number :
edsair.doi...........3b75e60ed8c85441914c0fed43a705ff
Full Text :
https://doi.org/10.1007/978-3-319-48758-8_41