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A Two-Phase Dialogue Game for Skeptical Preferred Semantics
- Source :
- Logics in Artificial Intelligence ISBN: 9783319487571, JELIA
- Publication Year :
- 2016
- Publisher :
- Springer International Publishing, 2016.
-
Abstract
- In this paper we propose a labelling based dialogue game for determining whether a single argument within a Dung argumentation framework is skeptically preferred. Our game consists of two phases, and determines the membership of a single argument within the extension, assuming optimal play by dialogue participants. In the first phase, one player attempts to advance arguments to construct an extension not containing the argument under consideration, while the second phase verifies that the extension is indeed a preferred one. Correctness within this basic game requires perfect play by both players, and we therefore also introduce an overarching game to overcome this limitation.
- Subjects :
- Non-cooperative game
Sequential game
Computer science
business.industry
Normal-form game
ComputingMilieux_PERSONALCOMPUTING
Screening game
0102 computer and information sciences
02 engineering and technology
01 natural sciences
Extensive-form game
Game design
010201 computation theory & mathematics
0202 electrical engineering, electronic engineering, information engineering
Repeated game
020201 artificial intelligence & image processing
Simultaneous game
Artificial intelligence
business
Mathematical economics
Subjects
Details
- ISBN :
- 978-3-319-48757-1
- ISBNs :
- 9783319487571
- Database :
- OpenAIRE
- Journal :
- Logics in Artificial Intelligence ISBN: 9783319487571, JELIA
- Accession number :
- edsair.doi...........3b75e60ed8c85441914c0fed43a705ff
- Full Text :
- https://doi.org/10.1007/978-3-319-48758-8_41