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Mean-Field-Type Game-Based Computation Offloading in Multi-Access Edge Computing Networks

Authors :
Zhu Han
Hamidou Tembine
Lingyang Song
Lixin Li
H. Vincent Poor
Reginald A. Banez
Chungang Yang
Source :
IEEE Transactions on Wireless Communications. 19:8366-8381
Publication Year :
2020
Publisher :
Institute of Electrical and Electronics Engineers (IEEE), 2020.

Abstract

Multi-access edge computing (MEC) has been proposed to reduce latency inherent in traditional cloud computing. One of the services offered in an MEC network (MECN) is computation offloading in which computing nodes, with limited capabilities and performance, can offload computation-intensive tasks to other computing nodes in the network. Recently, mean-field-type game (MFTG) has been applied in engineering applications in which the number of decision makers is finite and where a decision maker can be distinguishable from other decision makers and have a non-negligible effect on the total utility of the network. Since MECNs are implemented through finite number of computing nodes and the computing capability of a computing node can affect the state (i.e., the number of computation tasks) of the network, we propose non-cooperative and cooperative MFTG approaches to formulate computation offloading problems. In these scenarios, the goal of each computing node is to offload a portion of the aggregate computation tasks from the network that minimizes a specific cost. Then, we utilize a direct approach to calculate the optimal solution of these MFTG problems that minimizes the corresponding cost. Finally, we conclude the paper with simulations to show the significance of the approach.

Details

ISSN :
15582248 and 15361276
Volume :
19
Database :
OpenAIRE
Journal :
IEEE Transactions on Wireless Communications
Accession number :
edsair.doi...........5685d9c7a6014ea8112bfc5c7f585f0d
Full Text :
https://doi.org/10.1109/twc.2020.3021907