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An image-space parallel convolution filtering algorithm based on shadow map
- Source :
- SPIE Proceedings.
- Publication Year :
- 2017
- Publisher :
- SPIE, 2017.
-
Abstract
- Shadow mapping is commonly used in real-time rendering. In this paper, we presented an accurate and efficient method of soft shadows generation from planar area lights. First this method generated a depth map from light’s view, and analyzed the depth-discontinuities areas as well as shadow boundaries. Then these areas were described as binary values in the texture map called binary light-visibility map, and a parallel convolution filtering algorithm based on GPU was enforced to smooth out the boundaries with a box filter. Experiments show that our algorithm is an effective shadow map based method that produces perceptually accurate soft shadows in real time with more details of shadow boundaries compared with the previous works.
- Subjects :
- Computer science
business.industry
Shadow volume
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Binary number
020206 networking & telecommunications
02 engineering and technology
Filter (signal processing)
Rendering (computer graphics)
Planar
Depth map
0202 electrical engineering, electronic engineering, information engineering
020201 artificial intelligence & image processing
Computer vision
Artificial intelligence
Shadow mapping
business
Algorithm
Texture mapping
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- ISSN :
- 0277786X
- Database :
- OpenAIRE
- Journal :
- SPIE Proceedings
- Accession number :
- edsair.doi...........593dba28beb08214dcda7672ead0705d
- Full Text :
- https://doi.org/10.1117/12.2281728