Back to Search Start Over

Skeleton-driven surface deformation through lattices for real-time character animation

Authors :
I-Chen Lin
Cheng-Hao Chen
Pin-Hua Lu
Ming-Han Tsai
Source :
The Visual Computer. 29:241-251
Publication Year :
2012
Publisher :
Springer Science and Business Media LLC, 2012.

Abstract

In this paper, an efficient deformation framework is presented for skeleton-driven polygonal characters. Standard solutions, such as linear blend skinning, focus on primary deformations and require intensive user adjustment. We propose constructing a lattice of cubic cells embracing the input surface mesh. Based on the lattice, our system automatically propagates smooth skinning weights from bones to drive the surface primary deformation, and it rectifies the over-compressed regions by volume preservation. The secondary deformation is, in the meanwhile, generated by the lattice shape matching with dynamic particles. The proposed framework can generate both low- and high-frequency surface motions such as muscle deformation and vibrations with few user interventions. Our results demonstrate that the proposed lattice-based method is liable to GPU computation, and it is adequate to real-time character animation.

Details

ISSN :
14322315 and 01782789
Volume :
29
Database :
OpenAIRE
Journal :
The Visual Computer
Accession number :
edsair.doi...........6081fb439aa735d3a6c50f2ba7f3dbc8
Full Text :
https://doi.org/10.1007/s00371-012-0759-z