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MPEG Immersive Video Coding Standard

Authors :
Jill Macdonald Boyce
Lu Yu
Adrian Dziembowski
Julien Fleureau
Bart Kroon
Basel Salahieh
Renaud Dore
Joel Jung
Vinod Kumar Malamal Vadakital
Source :
Proceedings of the IEEE. 109:1521-1536
Publication Year :
2021
Publisher :
Institute of Electrical and Electronics Engineers (IEEE), 2021.

Abstract

This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture rig. The bitstream format and decoding processes of the draft specification along with aspects of the Test Model for Immersive Video (TMIV) reference software encoder, decoder, and renderer are described. The use cases, test conditions, quality assessment methods, and experimental results are provided. In the TMIV, multiple texture and geometry views are coded as atlases of patches using a legacy 2-D video codec, while optimizing for bitrate, pixel rate, and quality. The design of the bitstream format and decoder is based on the visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) standard, MPEG-I Part 5.

Details

ISSN :
15582256 and 00189219
Volume :
109
Database :
OpenAIRE
Journal :
Proceedings of the IEEE
Accession number :
edsair.doi...........687d6535a9267185115cc9695c3cd725
Full Text :
https://doi.org/10.1109/jproc.2021.3062590