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Extending Information On Museum Artefacts Through Augmented Reality: Indonesian National Museum Case

Authors :
Bayu Dirgantoro
Jude Joseph Lamug Martinez
Source :
Journal of Games, Game Art, and Gamification. 1:1-6
Publication Year :
2021
Publisher :
Universitas Bina Nusantara, 2021.

Abstract

Jakarta has 62 well-maintained museums but most are still conventional in the way that they mostly display objects or collections with accompanying written information and interactive media is still very limited.[1] In Indonesia, museum curators and managers need to be more creative in presenting objects and information to increase the number of visitors [2].The difficulty of luring visitors to museums has even became a national issue and problem:[1] the Indonesian government considers it as a matter that needs to be addressed. [3, 4] In 2010, the Association of Museums in Indonesia (AMI) and the Ministry of Tourism and Creative Economy declared it the Year of Visiting the Museum [5] as part of the National Movement to Love Museums, which lasted until 2014 [1]. The strategic efforts from the Ministry of Tourism and Creative Economy were then followed up with the introduction of national programs such as Revitalizing Indonesian Museum [5]. Museums should be a place to enhance the learning experience, sharing knowledge, as well as a place to study and conduct research [5]. Here, the museum is required not only as a means of public learning, but must also be able to support the development of study centers in universities [5]. Therefore, adding interactive media using Augmented Reality to Indonesian museums will increase the interest in learning about the local culture and heritage of Indonesia among the Indonesian population, especially students.

Details

ISSN :
2548480X
Volume :
1
Database :
OpenAIRE
Journal :
Journal of Games, Game Art, and Gamification
Accession number :
edsair.doi...........69e568a6a83a08f8dbca0c54edb91296