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Physics-based Simulation of a VTVL Vehicle for 2D Games
- Source :
- Journal of the Korea Computer Graphics Society. 19:21-25
- Publication Year :
- 2013
- Publisher :
- Korea Computer Graphics Society, 2013.
-
Abstract
- In this paper, we consider a physics-based 2D flight simulation game where users can easily control realistic flight of a vehicle equipped with two thrusters that allow vertical takeoff and vertical landing. The flight vehicle can be manipulated by directly controlling the thrusting force at each thruster using a pair of analog input devices such as joysticks. However, it might require too much practice to make aerobatic flying solely with this kind of control. We propose a set of fly-by-wire methods that provide easy-to-use, intuitive control of a VTVL vehicle. Based on PD controllers, the proposed methods allow users to specify the velocity or position of the vehicle directly. Furthermore, they are easy to understand and simple to implement. We expect that the proposed vehicle model and control mechanism could be used in various 2D games. 키워드: 수직이착륙 비행체, 물리 기반 시뮬레이션, PD제어
Details
- ISSN :
- 19757883
- Volume :
- 19
- Database :
- OpenAIRE
- Journal :
- Journal of the Korea Computer Graphics Society
- Accession number :
- edsair.doi...........6b53c519f5ef9eaa756908f3b0be65c9
- Full Text :
- https://doi.org/10.15701/kcgs.2013.19.1.21