Back to Search Start Over

Learning through video games: A case study of private schools of Pakistan

Authors :
Tooba Khalid
Syeda Hina Batool
Source :
2018 International Conference on Information Management and Processing (ICIMP).
Publication Year :
2018
Publisher :
IEEE, 2018.

Abstract

This study investigated video game based academic and information literacy (IL) learning of teenagers of private schools of Lahore city. Lahore is one of the big city and knowledge hub of Pakistan. Previous literature highlighted the importance of video games in learning academic and IL skills; therefore, the present study aims to reveal this fact in local context. The presented study adopted qualitative research approach and utilized phenomenological research method to achieve its objectives. The data was collected through interviews. The study participants were teenagers (13 to 19 years) of elite economic class private schools who were frequent video game players. Based on the study findings, it can be concluded that playing video games has positive impact on teenagers' learning. The majority of the participants were of view that challenges of completing various stages of games and interacting with online competitors enhanced their social (communication) and information literacy (searching/locating and evaluating) skills. The results of the study are benefitted for the game developers, teachers, librarians and parents.

Details

Database :
OpenAIRE
Journal :
2018 International Conference on Information Management and Processing (ICIMP)
Accession number :
edsair.doi...........79ba0bf35ccd8e9031ed9aa505912d33
Full Text :
https://doi.org/10.1109/icimp1.2018.8325855