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Local subdivision on triangle mesh
- Source :
- 2012 International Conference on Audio, Language and Image Processing.
- Publication Year :
- 2012
- Publisher :
- IEEE, 2012.
-
Abstract
- Subdivision has been a very popular technology in graphics at home and abroad. It can be splited into global subdivision and local subdivision, and the methods to subdivide are various including butterfly, modified-butterfly, loop, linear, Catmull-Clark, Doo-Sabin and so on. These methods can be divided into interpolation subdivision and approach subdivision. In this paper, it mainly involves approach and interpolation algorithm, and it mainly introduces a local subdivision algorithm based on triangle mesh reconstruction by Poisson. Aiming at the global subdivision's disadvantages, it is not only save memory space and shorten run time. Local subdivision is very popular in various fields In many case, global subdivision is too waste resource and low efficiency, so global subdivision is not a fine method to optimize model. According to the request and experimental verification, linear algorithm is more suitable for the subject in this paper.
- Subjects :
- Loop (graph theory)
Mathematical optimization
business.industry
Computer science
MathematicsofComputing_NUMERICALANALYSIS
Computer Science::Computational Geometry
Computer graphics
Computer Science::Graphics
Mesh generation
TheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITY
ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION
Triangle mesh
Computer Science::Symbolic Computation
Subdivision surface
Graphics
business
ComputingMethodologies_COMPUTERGRAPHICS
Interpolation
Subdivision
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2012 International Conference on Audio, Language and Image Processing
- Accession number :
- edsair.doi...........8560afb13141c9bbf0ba9fa45ea2ed01
- Full Text :
- https://doi.org/10.1109/icalip.2012.6376641