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Risk management in game-tree pruning
- Source :
- Information Sciences. 122:23-41
- Publication Year :
- 2000
- Publisher :
- Elsevier BV, 2000.
-
Abstract
- In the half century since minimax was first suggested as a strategy for adversary game search, various search algorithms have been developed. The standard approach has been to use improvements to the Alpha–Beta ( α – β ) algorithm. Some of the more powerful improvements examine continuations beyond the nominal search depth if they are of special interest, while others terminate the search early. The latter case is referred to as forward pruning. In this paper we discuss some important aspects of forward pruning, especially regarding risk-management, and propose ways of making risk-assessment. Finally, we introduce two new pruning methods based on some of the principles discussed here, and present experimental results from application of the methods in an established chess program.
- Subjects :
- Information Systems and Management
Computer science
business.industry
Monte Carlo tree search
Machine learning
computer.software_genre
Iterative deepening depth-first search
Minimax
Computer Science Applications
Theoretical Computer Science
Artificial Intelligence
Control and Systems Engineering
Search algorithm
Principal variation search
Null-move heuristic
Combinatorial search
Pruning (decision trees)
Artificial intelligence
Game tree
business
computer
Software
Killer heuristic
Subjects
Details
- ISSN :
- 00200255
- Volume :
- 122
- Database :
- OpenAIRE
- Journal :
- Information Sciences
- Accession number :
- edsair.doi...........8651e4a3dbd7342af4596f4fb5217a34
- Full Text :
- https://doi.org/10.1016/s0020-0255(99)00097-3