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Digital gaming audiences: Awareness, without closeness
- Source :
- Entertainment Computing. 36:100384
- Publication Year :
- 2021
- Publisher :
- Elsevier BV, 2021.
-
Abstract
- Game streaming is emerging as an increasingly popular form of social gaming even among non-professionals. As such, players have to adapt to the presence of a digital gaming audience consisting of people who are either synchronously or asynchronously participating in their performance and engaging with them remotely via digital media. While individuals’ experiences with physically collocated (non-digital) audiences is well-studied, it is still unclear whether digital audiences trigger similar socio-cognitive mechanisms or whether individuals process such audiences differently. The current research examined the potential impact of both synchronous and asynchronous digital gaming audiences on players’ feelings of closeness, as well as the social demand these audiences elicit, across both US and German players in two separate studies. The second study was designed as an exact replication of the first, as a robustness check. Results indicate that while players could recall details of the conversations, synchronous streaming had no impact on feelings of propinquity with, or social demand from, the audiences.
- Subjects :
- Potential impact
Propinquity
Recall
business.industry
media_common.quotation_subject
05 social sciences
Closeness
Internet privacy
020207 software engineering
02 engineering and technology
language.human_language
Digital media
Human-Computer Interaction
German
Feeling
Asynchronous communication
0202 electrical engineering, electronic engineering, information engineering
language
0501 psychology and cognitive sciences
Psychology
business
050107 human factors
Software
media_common
Subjects
Details
- ISSN :
- 18759521
- Volume :
- 36
- Database :
- OpenAIRE
- Journal :
- Entertainment Computing
- Accession number :
- edsair.doi...........92e8b2836170451c030aafda3f970a6c
- Full Text :
- https://doi.org/10.1016/j.entcom.2020.100384