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Synaesthesia: Multimodal Modular Edutainment Platform Development
- Source :
- CW
- Publication Year :
- 2004
- Publisher :
- IEEE, 2004.
-
Abstract
- We discuss the development of a prototype of a multiuser online edutainment platform to provide an immersive and engaging learning and teaching experience. This project is aimed at developing a cyberworld with game-based learning modules that have collaborative, intuitive, assistive, and educational features. Users (teachers, students, contributors) will be able to select, customize, sequence, and integrate edutainment content in a modular way. This mechanism is inspired from the in-game level design engine technology in videogames. To support learners with physical and mental disabilities, technologies such as intelligent agents and assistive devices are employed. Edutainment modules to assist patients in rehabilitation and to support children with specific learning disabilities are developed. This platform is developed and evaluated in 4 stages: standalone, integrated, online, and multiuser. To ensure scalability and transferability, this platform is developed based on the SCORM standard.
- Subjects :
- Collaborative software
Multimedia
business.industry
Computer science
ComputingMilieux_PERSONALCOMPUTING
Level design
Modular design
computer.software_genre
Entertainment
Intelligent agent
Human–computer interaction
Scalability
Learning disability
ComputingMilieux_COMPUTERSANDEDUCATION
medicine
medicine.symptom
business
computer
Platform development
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2004 International Conference on Cyberworlds
- Accession number :
- edsair.doi...........936d6d3bab348198af37cf156df7cf48
- Full Text :
- https://doi.org/10.1109/cw.2004.60