Back to Search
Start Over
Geometry-based control of fire simulation
- Source :
- The Visual Computer. 26:1217-1228
- Publication Year :
- 2009
- Publisher :
- Springer Science and Business Media LLC, 2009.
-
Abstract
- High-level control of fire is very attractive to artists, as it facilitates a detail-free user interface to make desirable flame effects. In this paper, a unified framework is proposed for modeling and animating fire under general geometric constraints and evolving rules. To capture the fire projection on user’s model animation, we develop a modified closest-point method (MCPM) to handle dynamic situations while maintaining the robustness of the closest-point method. A control blue core (CBC) is designed and generated automatically from the fire projection at each time step. It translates the geometric constraints and the user-specified evolving rules into implicit control conditions. Our L-Speed function leverages CBC’s shape information and conducts the large-scale motion of fire, leaving the basic physically-based model to refine simulation details. The experimental results show the effectiveness of our method for modeling fire propagation along complex curves or surfaces, or forming a flaming shape and following its motion.
Details
- ISSN :
- 14322315 and 01782789
- Volume :
- 26
- Database :
- OpenAIRE
- Journal :
- The Visual Computer
- Accession number :
- edsair.doi...........b055e1a9db88633db50b20605f9c1de0
- Full Text :
- https://doi.org/10.1007/s00371-009-0403-8