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Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations

Authors :
Mari Beth Coleman
Laura Levy
Amelia Lambeth
Source :
Lecture Notes in Computer Science ISBN: 9783030226015, HCI (30)
Publication Year :
2019
Publisher :
Springer International Publishing, 2019.

Abstract

Video games offer conceptual examples of future technologies and provide interactive contexts in which these technologies can be designed, tested, and evaluated. Human-Computer Interaction (HCI) has been an integral part of video games since their inception, as it offers interface designers and technology developers a platform by which they can build scenarios and interactive prototypes to engage players. Real-world and game-world technologies draw from each other and lend themselves to evaluation through the lens of human-computer interaction paradigms. This paper seeks to provide further evidence supporting the relevance of HCI principles for evaluating general video game and in-game world technologies, and to establish a set of frameworks through which technologists can examine future technology concepts in video games, often in the form of science fiction artifacts and systems.

Details

ISBN :
978-3-030-22601-5
ISBNs :
9783030226015
Database :
OpenAIRE
Journal :
Lecture Notes in Computer Science ISBN: 9783030226015, HCI (30)
Accession number :
edsair.doi...........b262ad23475fe4c7de3d670c3def3bde
Full Text :
https://doi.org/10.1007/978-3-030-22602-2_3