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Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations
- Source :
- Lecture Notes in Computer Science ISBN: 9783030226015, HCI (30)
- Publication Year :
- 2019
- Publisher :
- Springer International Publishing, 2019.
-
Abstract
- Video games offer conceptual examples of future technologies and provide interactive contexts in which these technologies can be designed, tested, and evaluated. Human-Computer Interaction (HCI) has been an integral part of video games since their inception, as it offers interface designers and technology developers a platform by which they can build scenarios and interactive prototypes to engage players. Real-world and game-world technologies draw from each other and lend themselves to evaluation through the lens of human-computer interaction paradigms. This paper seeks to provide further evidence supporting the relevance of HCI principles for evaluating general video game and in-game world technologies, and to establish a set of frameworks through which technologists can examine future technology concepts in video games, often in the form of science fiction artifacts and systems.
Details
- ISBN :
- 978-3-030-22601-5
- ISBNs :
- 9783030226015
- Database :
- OpenAIRE
- Journal :
- Lecture Notes in Computer Science ISBN: 9783030226015, HCI (30)
- Accession number :
- edsair.doi...........b262ad23475fe4c7de3d670c3def3bde
- Full Text :
- https://doi.org/10.1007/978-3-030-22602-2_3